FBK - Bruno Kessler Foundation
Via Sommarive, 18. Trento - Italy 🇮🇹
I am a User Experience (Ux) researcher with a background in psychology, currently researcher at Fondazione Bruno Kessler – FBK. I received my PhD in Cognitive Science from CIMeC – Center for Mind/Brain Science – University of Trento (Italy) and my MSc in Experimental Psychology from the University of Padova (Italy).
My research centers on Human-Computer Interaction (HCI), focusing on the design, development, and evaluation of collaborative, social, and accessible technologies.
At present, my research focuses on the integration of HCI and artificial intelligence to explore critical issues surrounding AI literacy and human-AI interaction. As our society becomes increasingly reliant on AI-enabled systems, it is crucial to investigate how individuals perceive, trust, and interact with these systems. My research aims to develop innovative AI-enabled technologies that promote human learning, equity, and social inclusion.
ConferenceFrom Sustainable Mobility to Good Deeds: Supporting School Participation during COVID-19 Emergency through a Playful Education PlatformProceedings of Interaction Design and Children, IDC 2021 2021
JournalAttention-driven read-aloud technology increases reading comprehension in children with reading disabilitiesJournal of Computer Assisted Learning 2021
ConferenceA walk on the child side: Investigating parents’ and children’s experience and perspective on mobile technology for outdoor child independent mobilityConference on Human Factors in Computing Systems - Proceedings 2019
Journal(Non-)Participation in deliberation at work: a case study of online participative decision-makingNew Technology, Work and Employment 2019
ConferenceWeigh it and share it! Crowdsourcing for pro-environmental data collectionProceedings of the 19th International Conference on Human-Computer Interaction with Mobile Devices and Services, MobileHCI 2017 2017
JournalInfluencing Participation in Group Brainstorming Through Ambient IntelligenceInternational Journal of Human-Computer Interaction 2016